Australian video game developers are trying to find success in a billion dollar industry, but what’s the government doing to help, and are there any alternatives asks Nathan Manning Would you be willing to leave your stable job at a…
Category: Interview
Interview: Nnooo on Blast ‘Em Bunnies, Game Development & Being Indie
If there’s one development studio that’s created some of the most varied gaming experiences, it’s Australian developer Nnooo. From the augmented reality of the DSi Ware title Spirit Hunters Inc, to the real-time strategy of Wii U’s Cubemen 2, and finally the…
PAX East Spotlight: ‘Mayan Death Robots’
Among the great titles Analog Addiction checked out at PAX East this year was Mayan Death Robots, the title which pits two players against each other in the name of obtaining Mayan worship. Each player chooses from a selection of robots,…
‘The Witcher 3′ PAX East Demo Impressions
Last week was an incredibly busy week for the gaming industry with both GDC and PAX East occurring within the span of seven days. This led to a great deal of news, and a slew of videos, interviews, and demos.…
Interview: Alex Hutchinson talks Everything ‘Far Cry 4’
At PAX Australia we were lucky enough to spend some time talking with the Creative Director for Far Cry 4, Alex Hutchinson. With the game releasing on November 18th, Alex talked about some of the inspiration for designing Kryat, his…
‘To the Moon’ Director Talks About ‘A Bird Story’ – Part 2
To the Moon is one of my most treasured experiences over the last few years within the gaming industry. It told a beautiful story of a old man named Johnny, who wanted to experience the memory of going to the moon,…
‘To the Moon’ Director Talks About ‘A Bird Story – Part 1
To the Moon is one of my most treasured experiences over the last few years within the gaming industry. It told a beautiful story of a old man named Johnny, who wanted to experience the memory of going to the moon,…
Chaos Theory Games Interview Part 3: More on ‘S.W.A.P’
Warning! You are about to commence reading the final part of our interview with Chaos Theory Games’ Creative Director, Nico King. If you happened to miss the first two parts, you can read part one here, and part two here. S.W.A.P We…
Chaos Theory Games Interview Part 2: Choices, Choices
For those of you who may have forgotten, Analog Addiction recently interviewed Nico King, Artistic Director at Chaos Theory Games – an up and coming Australian game development studio. If you missed part 1 of the interview, or thought it was editorial gold and want…
Chaos Theory Games Interview Part 1: Achieving A Dream
Video game developers, they are the dedicated heroes labouring away for hours making our industry and hobby possible. As a consumer of video games, I have always wanted to know what video game developers are really like; do they play…