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Category: Interview

Chasing a Slice: The Current State of Video Game Funding In Australia

June 7, 2016January 27, 2023 NikolADFeatures, Interview

Australian video game developers are trying to find success in a billion dollar industry, but what’s the government doing to help, and are there any alternatives asks Nathan Manning Would you be willing to leave your stable job at a…

Interview: Nnooo on Blast ‘Em Bunnies, Game Development & Being Indie

March 7, 2016January 20, 2023 NikolADFeatures, Interview, PS4 features, Vita features

If there’s one development studio that’s created some of the most varied gaming experiences, it’s Australian developer Nnooo. From the augmented reality of the DSi Ware title Spirit Hunters Inc, to the real-time strategy of Wii U’s Cubemen 2, and finally the…

PAX East Spotlight: ‘Mayan Death Robots’

March 16, 2015January 30, 2023 NikolADInterview, PC, Previews

Among the great titles Analog Addiction checked out at PAX East this year was Mayan Death Robots, the title which pits two players against each other in the name of obtaining Mayan worship. Each player chooses from a selection of robots,…

‘The Witcher 3′ PAX East Demo Impressions

March 13, 2015January 23, 2023 NikolADFeatures, Interview, Previews, PS4 features, Xbox One reviews

Last week was an incredibly busy week for the gaming industry with both GDC and PAX East occurring within the span of seven days. This led to a great deal of news, and a slew of videos, interviews, and demos.…

Interview: Alex Hutchinson talks Everything ‘Far Cry 4’

November 17, 2014January 20, 2023 NikolADFeatures, Interview

At PAX Australia we were lucky enough to spend some time talking with the Creative Director for Far Cry 4, Alex Hutchinson. With the game releasing on November 18th, Alex talked about some of the inspiration for designing Kryat, his…

‘To the Moon’ Director Talks About ‘A Bird Story’ – Part 2

September 11, 2014January 23, 2023 NikolADFeatures, Interview, PC

To the Moon is one of my most treasured experiences over the last few years within the gaming industry. It told a beautiful story of a old man named Johnny, who wanted to experience the memory of going to the moon,…

‘To the Moon’ Director Talks About ‘A Bird Story – Part 1

September 5, 2014January 23, 2023 NikolADFeatures, Interview, PC

To the Moon is one of my most treasured experiences over the last few years within the gaming industry. It told a beautiful story of a old man named Johnny, who wanted to experience the memory of going to the moon,…

Chaos Theory Games Interview Part 3: More on ‘S.W.A.P’

August 4, 2014January 31, 2023 NikolADFeatures, Interview, PC, Screenshots

Warning! You are about to commence reading the final part of our interview with Chaos Theory Games’ Creative Director, Nico King. If you happened to miss the first two parts, you can read part one here, and part two here. S.W.A.P We…

Chaos Theory Games Interview Part 2: Choices, Choices

July 28, 2014January 18, 2023 NikolADFeatures, Interview, Mobile features, PS3 features, PS4 features

For those of you who may have forgotten, Analog Addiction recently interviewed Nico King, Artistic Director at Chaos Theory Games – an up and coming Australian game development studio. If you missed part 1 of the interview, or thought it was editorial gold and want…

Chaos Theory Games Interview Part 1: Achieving A Dream

July 16, 2014January 25, 2023 NikolADFeatures, Interview

Video game developers, they are the dedicated heroes labouring away for hours making our industry and hobby possible. As a consumer of video games, I have always wanted to know what video game developers are really like; do they play…

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